Apr 2, 2018
stop literalizing the design process
This is your semi-regular reminder that collaborative, ethical design is not synonymous with customer service, taking orders from “users,” retail-style. It’s synthesizing and recombining ideas from insights gained by deeply considered habits of attention. The implications of this claim are twofold, and people are forever forgetting either one or the other, ad infinitum.
The first implication is that—yeah, you can’t ask people a bunch of questions in survey mode, and then turn the magical crank of the design process to automatically make something good, something the world is asking for. But the second implication is that a designer’s job is not to obediently make the precise widget described by so-called end users, to check a moral box and be sure that they did the right thing. Insights and synthesis are subtler than that. A designer has to both be grounded in multiple forms of deep attention, not in simple yes-no answers, and she has to get liftoff from the mundane first ideas at hand—to take considered risks, to switch scales, to propose ideas that are bigger than the sum of parts.
And perhaps it’s surprising, but it’s actually that second implication that’s harder for people to grasp. Yes—yes of course—the world is full of solutioneering. We have to keep talking about all the ways tech and design go wrong when there’s an assumption that any given clever intervention will make the world better. But it’s also far too easy to wield a blunt moral cudgel to ethics-check people in a simplistic way. It seems to me that in 2018, folks who know something about design tend to find a voice for their skepticism about this clueless over-confidence, but those same people have too little patience for the non-linear and enigmatic way that design gets its work done. “Did-you-ask-the-user-what-she-wants” now is code for: did you get a direct order for your decisions? It’s just never that simple, never that rote, never that guaranteed. A plea for discernment and subtlety, friends.